![]() ![]() Be aware of any enemies that will approach you. If one plays Mary, you have to watch your back all the time. Broadswords and whips can also lead that Mary won't be able to move back to protect her lamb at time. It's recommended to NOT use items where Mary has to move, like the Axe, Rapier or Cat o' nine tails and the Ring of Courage, because it can drag her out of protection of the lamb. The warhammer is a very good choice due to its wide and long hits. It's highly recommended to pick up long ranged weapons to protect both Mary and her lamb, like a decent spear, longsword, cutlass, bow or warhammer. It also means that if Mary jumps over the lamb, the lamb will end up moving away from Mary, which is likely a dangerous move. This means that the lamb may be multiple tiles behind Mary, and that the lamb may jump over multiple tiles. When the lamb follows Mary, it always moves to the tile she last occupied, even if she is using the Boots of Leaping or Boots of Lunging. However, it will do this for all passive monsters as well, including Mushrooms and the Shopkeeper. ![]() The lamb will bleat as a warning whenever it is cardinally adjacent to a monster and Mary is not on top of the lamb. All attacks will hit only Mary when this happens, even ranged ones such as fireballs and bombs, effectively making the lamb invulnerable. Moving onto the same tile as the lamb will cause both Mary and her lamb to occupy the same tile. If Mary loses her lamb but exits the level before her curse kills her, the lamb will respawn and the curse will be lifted.Īs Mary's Curse is not an instant death, she is able to quaff her potion. The amount of damage per beat depends on the player's maximum Heart Containers and Cursed Heart Containers combined: The lamb dies in one hit, and will cause Mary to immediately take damage every beat (Mary's Curse), including the beat on which it was killed. Throughout her runs, she is followed by her lamb. This item's viability and playstyle plummeted due to the spawn removal of the Ring of Phasing in the DLC.Mary starts with Shovel, Spear, Torch, a stack of Cookies, and Nazar Charm. Includes ghosts and ghoul variants, all mimics, underground moles, all problem enemies, and even the normally untouchable Dead Ringer and throned King Conga. Mystery Weapon - RNG but guaranteed Obsidian or Titanium material.ĭagger of Phasing - Has 2 dmg and is the only weapon with 'Phasing' dmg which allows to hit all enemies without fail. Deals 'Piercing' dmg.īlunderbuss - The only weapon with a 'cone' range. Acts like a pseudo-Lute.Ĭrossbow - Functionally just a Bow with +1 range, but requires frequent reloading to compensate. Trades double dmg for the similarly functioning Axe's wider range.Ĭat o' Nine Tails - Requires practice, but does the job well. Rapier - A situational alternative to the Spear or its upgrades. But unlike the similarly situational Rapier, this weapon offers no 2x dmg. Be careful around Warlocks and Shopkeepers.Īxe - A more situational version of the Broadsword. Unlike other range weapons, this one is less susceptible to snag. All 'range' weapons can also function as a makeshift Dagger during close emergency encounters. Also deals 'Piercing' dmg which are useful for problem enemies (Blademasters, Armored Skeletons, Armadillos, Beetles, Knights, Orcs, and Devils) which are normally a problem for most other weapons. Rifle - An upgrade to the Bow and Staff with a buffed 3 dmg, this weapon allows enemy sniping up to 20 tiles away, virtually removes close combat kiting, and effectively guarantees player safety at long range. This weapon removes any cardinally or diagonally positioned enemy that would attack the player within a chosen direction and gives a wide window for the player to focus on other directions. Unlike its alternative the Blunderbuss (the only other weapon with consistent range and splash dmg), this weapon deals no self-knockback, requires no reloading, and its range is concentrated on 3x2 in front of the player. With its 6-tile attack range it easily clears out a path for the player to move or escape to. War Hammer - Very few weapons have reliable range or splash dmg, but this weapon has both. ![]()
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